Finding the perfect balance of work life and home life can often feel like an impossible task. That’s because it probably is. You can’t plan for unexpected illnesses, washing machine breakages, or a WiFi crisis – so don’t stress when your thought out ‘perfectly balanced’ day doesn’t go to plan. The important thing is knowing when its time to stop, when a well-earned rest is needed, when your ‘me-time’ is due. Particularly if like us, you work from home, it can often be difficult to switch off. We love our job, we love that we can do something we enjoy whilst spending maximum time with our family, but juggling work life and home life in the same sphere, sometimes makes it even easier to forget to switch off. But it’s so important for us to all escape the sometimes fast pace of working life and enjoy something fun, and completely un-related.
That’s why at Brand Remarkable, we like to go on team ‘away-days’ once in a while. Not only enjoy each others company, and allow ourselves to chat away about all things non-work-related, but to truly switch off. We know it’s easier said than done to leave the kids and your workload for a few hours, but it is essential to keeping you healthy and less-stressed. We recently took a spontaneous, but kind of planned (an example of how its okay for real does what it has to do sometimes) trip to London. With intention to go to the Frida Kahlo: Making Herself Up exhibition that we’ve had our sights set on for a while, we headed to the V&A, the world’s leading museum of art and design. In true spontaneous style, arriving in the afternoon meant tickets had sold out for this incredibly popular exhibition, and being the tech geeks that we are, we opted for the Videogames: Design/Play/Disruptexhibition instead.
It was incredible. Exploring the design processes and cultural significance of contemporary videogames, we were blown away by what appeared before us. It was remarkable to see just how many areas of expertise are essential to the design process of videogames. From the obvious skills required such as art and graphics, to the numerous methods of making video characters move and detail of scriptwriting and sound effects, the exhibition really portrayed videogames in an extraordinary light.
Following this, an area of the exhibit challenged stereotypical views of video games with academic research and clear explanations. Discussing political, social, racial and cultural ideas with regards to video games, the exhibition encouraged us to explore the meanings of games in more detail and revealed the true utopia and escapism they can offer. Disputing misrepresentations and differences between concepts and what might be executed, this part of the exhibition was incredibly educating and left us feeling like we’d learned a lot.
After the huge cinema showcasing world championships of video games (yes they exist), we were able to have some fun playing with some arcade-style games, designed for the exhibition to each have some sort of valuable meaning. We left the final room on a total high, sad it was over, but happy for the way in which the day had panned out.
After grabbing a bite to eat and exploring a small independent bookshop in South Kensington, we let our hair down and took a ride on some Boris bikes through Hyde park as the sun set. Feeling completely free and fully refreshed, we headed home, valuing the time we had to enjoy something we loved with zero responsibilities.
Now we’re back to working hard and doing what we do best, happy and revitalized!